// TRANSMISSION STATUS
RELAY: DISTRIBUTED
ENCRYPTION: ACTIVE
DATA INTEGRITY: 71% RECOVERED
— FIELD REPORT — PRIORITY: ELEVATED —
OPERATIONAL ASSESSMENT
A lot of people assumed this wasn’t really possible yet. It is.
Two commanders, two independent bases, running in real time and staying in sync — confirmed working under real conditions, not just on paper.
WHAT’S CONFIRMED
The relay architecture behind it holds up. Each commander’s base stays sovereign — nobody’s peeking at the other’s roster or resources — while both stay synced to the same shared session.
Lobby and connection handling is solid at this stage too: both players in the same session, both seeing the same world state, neither one blocking the other.
ANALYST NOTE
This isn’t a demo. It’s a real build, doing the thing the whole multiplayer model depends on.
Development is ahead of where a lot of solo projects would be at this point. Worth saying plainly.

