CORVUS: Prima Signa

Turn-based tactical strategy with base management. In development for PC.
Briefing
The near present. Governments have become aware of an alien presence through a pattern of unexplained incidents: disappearances, atmospheric anomalies, classified intelligence accumulating across multiple nations. There has been no public acknowledgement.
A quiet, deniable, multinational response has been assembled. Each participating nation funds and staffs its own component. No nation commands another. The mandate is shared. The bases are not.
You command one of these national components.
Operational parameters
A tactical strategy campaign, built single-player first.
Permadeath — losses are permanent.
Optional online co-op. Each player commands their own base and moves at their own pace — play solo or together, your call.
Real-time pressure — the campaign advances whether you act or not.
Latest field reports
FIELD REPORT // BREAKING RADIO SILENCE
Three months between transmissions. This is what landed in them: time units, a base you build, briefings you can't fully trust, and co-op from the Steam friends list.
FIELD REPORT // NOBODY WAITS
Async multiplayer, built on a bespoke framework, top to bottom: separate missions, separate queues, separate bases — or shared, if you’d rather. Nobody’s stuck waiting on anybody.
FIELD REPORT // SECOND SIGNAL, ZERO SETUP
Tested two ways: direct IP, and over Steam. Both work, same result. Only one of them needs a friend to click a button and nothing else.
Field reports by email
One email when a field report is filed. Nothing in between.
Steam
Coming soon
The store page isn’t open yet. Field reports will say when it is.
